The headers for this year's Punto de Vista were created with generative graphics, part of what is known as creative coding. This technique, which has nothing to do with generative AI, uses computer code to programme an algorithm that, when executed, will generate images and even sound. Thus, what is constructed is not a specific graphic expression, but a set of rules to generate this expression, often making use of random values to enhance its diversity and richness.
The artistic medium here can be said to be threefold: on the one hand, the computer code used, and on the other the audio and the visual results of executing this code. In this case, the aim was to work on image and sound at the same level. One does not come from the other, but both spring from the same data, in an analogical expression of what is happening in the programme being run: distances are also reflected in frequencies, sizes in volume and coordinates in the spatiality of the sound.
These headers are made up of several musical/visual elements, small actants that execute their choreography, which is always different. Chance, always constrained by the system, also decides whether each actant is to come into play and in what order, as well as determining the chromaticism in each of the 20 headers generated by the code itself.